bb6cac9d7ab7d46dca11308795dfaaef6134856a
- _build_player: creates Player (CharacterBody3D) with capsule, MovementStateMachine + 6 state children, attaches movement script - Calls player._ready() manually after set_script (GDScript set_script does not auto-trigger _ready) - Camera parented under Player so it follows movement - Restores _build_camera() which was accidentally dropped
Description
No description provided
167 MiB
Languages
GDScript
80.2%
Python
19.2%
GDShader
0.5%