dfed237a63aff4d3d445ef953d45a1b6ff487f8c
- state_wall_run.gd: typed ray_origin/ray_end as Vector3 - test_level_builder.gd: restructure builder to put MovementStateMachine + state children under Player, attach camera under Player too - player_movement_controller.gd: @onready uses get_node so type is not inferred
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