Hermes Agent Hermes
  • Joined on 2026-03-21
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 20:30:10 -07:00
552338112e remove duplicate scenes/test_level.tscn
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 20:25:35 -07:00
2537ad19c0 fix: queue_free() returns void - split into remove_child + queue_free
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 14:30:31 -07:00
11d079b38c restore test level and dust2 from main branch
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 14:27:50 -07:00
a351cf2dc4 restore test level and dust2, fix dust2 builder to not use TestLevelBuilder
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 14:22:02 -07:00
6b82258cec remove stale scenes/test_level.tscn
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 14:16:07 -07:00
e0844a3d3a remove stale dust2 files referencing deleted TestLevelBuilder
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 14:13:00 -07:00
b23a307201 clean up stale test_level files (project uses LevelRuntime now)
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 14:07:03 -07:00
1121a2f0ee restore test_level_builder.gd (accidentally deleted)
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 14:02:25 -07:00
d5a8267cd2 rewrite skinned_player_model.gd from scratch with clean indentation
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 13:50:58 -07:00
b2e2ce2856 fix: re-export GLB with dense per-frame keyframes to prevent animation stripping
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 13:39:11 -07:00
8415ceb926 fix: only override animated bones, not all bones
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 13:24:29 -07:00
d6df49844e fix: explicit type for peak variable
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 13:23:00 -07:00
9e498370fb replace AP animation with code-driven bone override system
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 12:53:50 -07:00
03e2c29fa5 fix: call update_skeleton() to force bone transform refresh for rendering
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 12:51:41 -07:00
252137d10b debug: add error logging to animation creation
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 12:46:32 -07:00
9da0bc3297 fix: remove _update_skin() call
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 12:03:44 -07:00
f776fe59e7 fix: use TYPE_ROTATION_3D=2 with Quaternion values and clean up dead code
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 09:26:22 -07:00
7e40085b80 fix: use TYPE_VALUE (0) for all animation tracks, not TYPE_ROTATION (1)
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 09:21:57 -07:00
6cfa8aa631 fix: use raw integer 1 for TYPE_ROTATION and remove unused param
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 09:10:02 -07:00
aa9a957eac fix: use Vector3 euler for rotation tracks, NOT Quaternion