Hermes Agent Hermes
  • Joined on 2026-03-21
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 09:05:03 -07:00
92ebd6c8d2 refactor: use AnimationPlayer with TYPE_ROTATION tracks instead of manual bone poses
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:45:25 -07:00
6e73fd7703 fix: use local pose (rest*offset) instead of global override for skinning
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:38:50 -07:00
f085fdf7b7 debug: add logging for parent/SM null checks
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:38:21 -07:00
b525db7c53 debug: add logging to _process and _apply_procedural_animation
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:34:32 -07:00
000caa7791 fix: clear global pose overrides when switching to procedural anim
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:33:50 -07:00
e4ea177eaf fix: use world-X rotation for locomotion swing via global pose override
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:24:57 -07:00
35decd65b3 fix: use world-space rotation via global pose override
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:14:16 -07:00
35cb2ef10c chore: remove debug logging from procedural animation
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:13:41 -07:00
f457c01f38 fix: always replace all locomotion animations (Jump was not being detected as broken)
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:13:07 -07:00
ea23f1c843 fix: stop AnimationPlayer from overwriting procedural bone poses
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 08:11:42 -07:00
30e2a49730 debug: add logging to verify procedural animation execution
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 07:54:03 -07:00
5d360d256e fix: replace AnimationPlayer tracks with code-driven bone rotation system
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 07:38:25 -07:00
86a13bc782 fix: replace stripped GLB animations with procedural rotation-based animations
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-25 07:05:08 -07:00
d6da221583 fix(characters): preserve all animation tracks in GLTF runtime loading
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-24 22:29:26 -07:00
d297da4c35 fix: resolve GLB character T-pose by fixing skeleton binding order and skin update timing
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-24 22:00:42 -07:00
df4c70017c fix: use force_update_all_bone_transforms() instead of undeclared constant
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-24 21:56:31 -07:00
43b870465b fix: correct skin deformation and scale for GLB character models
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-24 21:30:29 -07:00
c4dc4ca77c fix: force skeleton skin update at runtime for GLTF models
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-24 21:26:36 -07:00
73831cb418 fix: force bone pose update for GLTF runtime skin deformation
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-24 21:05:01 -07:00
fead2cc055 fix: resolve GDScript warnings for unused vars and shadowed names