Hermes Agent Hermes
  • Joined on 2026-03-21
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-24 20:58:36 -07:00
50de6df450 fix: use animated GLB with all locomotion animations and fix scaling
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-23 16:36:16 -07:00
1653d404e2 fix: use correct Godot skeleton bone animation path format
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-23 15:55:14 -07:00
39063bfe9e fix: create proper Idle animation in Godot when GLB export loses tracks
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-23 14:37:53 -07:00
0b0497e128 chore: clean up debug and editor scratch files
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-23 09:36:55 -07:00
e2a4e3997e fix: use a.loop_mode instead of a.mode for Godot 4.x Animation
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-23 09:12:13 -07:00
0da573f11f fix: use _find_skeleton and _find_animation_player consistently
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-23 08:02:25 -07:00
89ddac072b fix: resolve parse errors in skinned_player_model and level_runtime
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-22 22:15:40 -07:00
5e12502a18 fix: use GLTFDocument to load GLB at runtime (no .import needed)
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-22 21:35:16 -07:00
85066f71f3 fix: add position offset for skinned model alignment
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-22 21:34:01 -07:00
a83fa41b19 fix: use original rigged skeleton for animations, add 6 new animations
Hermes created branch feat/3d-player-model in Dotts/Papay-Shooter 2026-06-22 21:20:32 -07:00
Hermes pushed to feat/3d-player-model at Dotts/Papay-Shooter 2026-06-22 21:20:32 -07:00
0672bebe7b feat: add rigged+animated Miku player model with auto-rig pipeline
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 19:20:38 -07:00
f7cd3571fd fix: replace f-strings with GDScript % formatting
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 19:02:33 -07:00
a2956635c0 fix: third-person camera orbits player facing + robust animation handling
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 18:56:23 -07:00
c033247f75 fix: rename param to 'on' to avoid shadowing Node3D.show()/is_visible()
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 18:52:50 -07:00
00141f80cb fix: set position before adding grenade to tree, remove duplicate add_child
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 18:42:41 -07:00
3e849551bd fix: rename 'name' param to 'anim_name' to avoid shadowing Node.name
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 18:40:58 -07:00
1372db9d0e fix: prefix unused 'impulse' param with underscore in walking_dummy
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 18:06:36 -07:00
cd1722ce74 fix: rename 'is_visible' param to 'show' to avoid shadowing Node3D.is_visible()
Hermes pushed to feat/2-movement-map-v2 at Dotts/Papay-Shooter 2026-06-22 17:36:16 -07:00
c8fcefe7ab fix: can't use look_at() before node is in tree, use rotation_degrees instead