feat(map): high-quality movement map with spawns, cover, and wall-run surfaces
- Multi-level layout: central tower, corner platforms, stepping stones - 6 spawn points (3 red, 3 blue) in covered alcoves with multiple exits - Anti-spawn-camping: cover walls around spawns, 2+ exit routes each - Wall-run surfaces on outer walls and inner tower walls (blue metal) - Cover systems: low walls, crates, corridor walls for tactical lanes - Ramps: cardinal ramps to central platform, corner ramps to platforms - Visual polish: warm/cool accent lighting, sky/fog, varied materials - Materials: concrete, dark concrete, metal, wood, crate, wall-run blue - Decorative: barrels, hazard stripes, edge trim, accent beams - Fixed test_fsm_runner.gd queue_free() void return parse error - Added _ramp_mat() builder for material-based ramps Closes #2
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@@ -73,7 +73,8 @@ func _fresh() -> void:
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sm.input_dash = false
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fake_player.velocity = Vector3.ZERO
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for c in sm.get_children():
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sm.remove_child(c.queue_free())
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sm.remove_child(c)
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c.queue_free()
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func _expect(cond: bool, msg: String) -> void:
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