DottsGit
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dcd0df2b2c
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feat: implement BaseHitscanWeapon class with raycasting, ammo management, and penetration support
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2026-06-04 18:42:59 -04:00 |
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DottsGit
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bd04135dba
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feat: implement explosive and homing projectile types for weapon system
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2026-06-04 18:40:59 -04:00 |
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DottsGit
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09103ce366
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feat: add Rocket Swarm, Mortar, and BouncingProjectile weapon types
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2026-06-04 18:17:34 -04:00 |
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DottsGit
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e6a2199777
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feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets
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2026-06-04 18:14:50 -04:00 |
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DottsGit
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c32f45a8aa
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feat: implement projectile system and add nail gun, plasma gun, and DMR weapons
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2026-06-04 17:35:12 -04:00 |
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DottsGit
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7b7107c5d6
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feat: implement PlayerMovementController to handle movement input, audio cues, and UI feedback
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2026-06-04 17:22:30 -04:00 |
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DottsGit
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5ae6e20039
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feat: add test_level_builder script for debugging level generation
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2026-06-04 17:13:05 -04:00 |
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DottsGit
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1ccc66a601
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feat: add plasma gun weapon implementation and new pause menu system with loadout management
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2026-06-04 17:06:50 -04:00 |
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DottsGit
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67bd5b4302
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feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets
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2026-06-04 16:40:15 -04:00 |
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DottsGit
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13ca2f46e9
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feat: implement double barrel shotgun weapon with procedural sound generation
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2026-06-04 13:23:31 -04:00 |
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DottsGit
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a8b3619f2e
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feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics
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2026-06-04 13:15:26 -04:00 |
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DottsGit
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d8cb91e593
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feat: implement dash and wall run movement states for the player controller
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2026-06-04 11:47:08 -04:00 |
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DottsGit
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5c2d648801
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feat: implement dash movement state with velocity calculation and cooldown logic
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2026-06-04 11:36:30 -04:00 |
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DottsGit
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02c6caa0d6
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feat: implement pause menu with loadout management and rebindable input settings
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2026-06-04 11:33:10 -04:00 |
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DottsGit
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8c928c2d92
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feat: add test_level_builder script to debug tools for level creation testing
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2026-06-04 10:28:26 -04:00 |
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DottsGit
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a86ef53622
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feat: implement modular state-based player movement system with chain mechanics
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2026-06-04 10:26:18 -04:00 |
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DottsGit
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cb04df1df3
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feat: implement ground state movement logic for player character
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2026-06-04 09:41:13 -04:00 |
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DottsGit
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e65e9fa76f
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feat: implement wall run state logic for player movement
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2026-06-04 09:36:46 -04:00 |
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DottsGit
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e9112d9b3d
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feat: add StateDash movement state with cooldown and momentum-based velocity logic
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2026-06-04 09:29:34 -04:00 |
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DottsGit
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5e9f4bec8a
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feat: add test_level_builder script for debugging level generation
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2026-06-04 09:22:30 -04:00 |
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DottsGit
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f2afd31415
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feat: implement pause menu with loadout management functionality
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2026-06-04 09:20:05 -04:00 |
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DottsGit
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8eea7d6e36
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feat: implement loadout management system, interactive pause menu, and weapon slot switching functionality
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2026-06-04 09:12:16 -04:00 |
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DottsGit
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45fb7f0f38
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feat: add state machine movement classes, double barrel shotgun weapon, and test level builder utility
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2026-06-04 01:21:50 -04:00 |
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DottsGit
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4184b0f8ff
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feat: implement state_wall_run for player movement system
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2026-06-04 00:32:29 -04:00 |
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DottsGit
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0fd921481b
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feat: implement movement state machine, FPS camera rig, and test level builder scaffolding
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2026-06-04 00:29:19 -04:00 |
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DottsGit
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da277e9d35
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feat: implement player movement controller and state machine with dash, slide, and wall-run mechanics
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2026-06-03 21:55:10 -04:00 |
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DottsGit
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5726aa1043
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docs: add master development document for Papaya Shooter project specifications
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2026-06-03 19:58:53 -04:00 |
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DottsGit
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a46e35431d
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feat: initialize movement system UID files, update import settings, and set main scene in project configuration
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2026-06-03 19:57:51 -04:00 |
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DottsGit
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18b420cc44
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default godot project
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2026-06-02 22:21:03 -04:00 |
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