39af109893dab3f19637bfdd5a9d39f0d05d8673
The weapon dips down-and-inward with a roll when a reload starts, holds through the reload, and rises as it completes — driven by the weapon's actual reload_timer so the motion always matches the reload duration. Complements the reload ring UI and the third-person reload clip. Smoke 0 failures, movement 11/11. Co-Authored-By: Claude Fable 5 <[email protected]>
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167 MiB
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GDScript
80.2%
Python
19.2%
GDShader
0.5%