43b870465bcfe0129b6f27b2fac38c0ec09b975c
The Miku model T-posed because the previous _update_skin() used set_bone_pose(i, get_bone_pose(i)) which is a no-op when the pose is unchanged. Replace with skeleton.notification(NOTIFICATION_UPDATE_SKELETON) to force the Skeleton3D to recompute bone transforms and notify the MeshInstance to update vertex buffers. Also fix scale: the GLB is ~1.2m tall (not 1.6m as documented), so set scale_factor=1.25 to fit the 1.8m player capsule, and add position_y_offset=-0.2 to align the model's feet with the player origin. Co-Authored-By: Hermes Agent <[email protected]>
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