5224a455a6b23fc9c65e637ad03ffad8bb941351
New assets/shaders/ink_edge.gdshader: fullscreen depth+normal discontinuity detection draws thin ink lines over the whole scene — the renderer-level line pass anime-styled games use. Works on every model regardless of mesh topology (kit buildings, cars, heroes, characters), with distance fade so the skyline stays clean. Attached via LevelEnvironment so every map gets it for whatever camera renders (first-person, third-person, spectator). Street capture verified: crisp uniform outlines citywide, no artifacts. Co-Authored-By: Claude Fable 5 <[email protected]>
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167 MiB
Languages
GDScript
80.2%
Python
19.2%
GDShader
0.5%