5d360d256e3ad48a1fd9d944b519e8bc69bdf1f6
Godot 4.2.1 AnimationPlayer cannot rotate runtime-loaded GLB bones via ':rotation' track paths. The AnimationPlayer only updates bone positions, not rotations, on runtime GLB skeletons. This fix replaces the entire animation approach: - Remove AnimationPlayer track-based rotation attempts - Add code-driven system that stores animation keyframe data in dictionaries and applies bone rotations directly via skeleton.set_bone_pose_rotation() each frame - _is_animation_broken() detects Blender GLTF track stripping - _ensure_locomotion_animations() replaces broken GLB anims with procedural data - _apply_procedural_animation() interpolates euler angles, converts to Quaternion via Quaternion.from_euler(), and applies per bone
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