5e12502a18676fa22802ea9d9521c8271894efcf
Godot headless/CLI can't import GLB files — the GLTF loader only works in the editor GUI. Switched SkinnedPlayerModel to use GLTFDocument.append_from_buffer() which parses GLB data from raw bytes at runtime. Verified: GLB parses successfully, generates scene with MikuRig skeleton, AnimationPlayer, and 7 animations (Crouch, Death, Idle, Idle_001, Jump, Run, Walk). Also added characters/glb_loader.gd as a reusable utility for loading any GLB file at runtime.
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