671b36c20ce06fd127faa731016d52993d81ced6
Problems fixed: - Player spawn moved from inside central platform to open area (z=20) - Removed broken internal stairs inside tower (disconnected ramps) - Removed corner towers, walkways, stepping stones, wall-run corridor, wall-climb surfaces, grapple anchors — all were overlapping or unreachable - Reduced arena from 96x96 to 80x80 for tighter gameplay - Crates properly spaced (1.5u apart), no overlaps or intersections - Reduced from 6 spawns to 4 (corners only), each with 2 L-shaped cover walls and clear exit routes — no more 3-wall traps - Spawn alcoves use 2 walls max with open diagonal exits - Dummies placed in open areas away from geometry: TargetDummy at (0,-25), KillableDummy at (25,0), WalkingDummy patrols z=-30 from x=-20 to 20 - Central platform simplified: 16x16 base (2u) + 8x8 upper (4u) - 4 cardinal ramps properly connect ground to platform edge - Cover walls placed in open lanes, not blocking movement - Barrels placed along outer walls, not in pathways
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167 MiB
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