Hermes aa9a957eac fix: use Vector3 euler for rotation tracks, NOT Quaternion
track_insert_key() returns -1 (error) when using Quaternion values
on TYPE_ROTATION (type=1) tracks in Godot 4.2.1.

The correct format is: add_track(1) + track_insert_key(track, time, Vector3(euler))

This applies to both Walk/Run/Jump/Idle animations - all must use
Vector3 euler angles for rotation keyframes.
2026-06-25 12:10:00 -04:00
2026-06-02 22:21:03 -04:00
2026-06-02 22:21:03 -04:00
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