aa9a957eacc4a50f161f1db69856cb9b639a76a1
track_insert_key() returns -1 (error) when using Quaternion values on TYPE_ROTATION (type=1) tracks in Godot 4.2.1. The correct format is: add_track(1) + track_insert_key(track, time, Vector3(euler)) This applies to both Walk/Run/Jump/Idle animations - all must use Vector3 euler angles for rotation keyframes.
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