ae8231d31dbc34cbe1686e0b0c5395e465d836a7
Pipeline: 1. Downloaded TDA-style Miku model from Sketchfab (19MB FBX, 38K verts) 2. Imported to Blender, scaled to Godot humanoid proportions (1.8u tall) 3. Created clean 17-bone humanoid armature (Hips/Spine/Chest/Head/Arms/Legs) 4. Auto-weight-painted mesh to armature 5. Added Idle (breath bounce) and Run (cycle) animations 6. Exported as GLB with embedded animations (3MB) New: - SkinnedPlayerModel class: loads GLB with own armature+animations - Player 1 spawns with Miku model, others get procedural humanoid - Completely separate from procedural model system Files: - assets/characters/skins/miku_rigged_final.glb (3MB, 48K verts, 17 bones, 2 anims) - characters/skinned_player_model.gd - Removed old procedural GLB attempts
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167 MiB
Languages
GDScript
80.2%
Python
19.2%
GDShader
0.5%