b1aec93fd501391cdc50b78e2526e9a57728b5c0
SkinnedPlayerModel: - Added _print_tree debug to see GLB scene structure at runtime - Auto-play Idle animation on load - Added periodic debug output for animation state - Only change animation when target differs from current Third-person camera: - F1 toggles between FPS and third-person view - Third-person camera positioned behind/above player - Smooth follow with lerp - Camera tracks player position each frame
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167 MiB
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GDScript
80.2%
Python
19.2%
GDShader
0.5%