e4ea177eaf26c3ccc8f9808ac7dcd1c2b6110799
After extensive testing, discovered that: 1. set_bone_pose_rotation() sets ABSOLUTE local rotation, not offset 2. Bones have complex non-identity rest poses (e.g. LeftUpperArm euler=(-0.161,-2.760,-2.760)) 3. Setting local pose to identity collapses the model 4. Correct approach: use set_bone_global_pose_override() with rotation applied around world X axis (forward/back swing) pre-multiplied on the rest pose basis Also cache rest pose local transforms (rotation + position) and use them when resetting bones or applying position offsets.
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