Hermes ea23f1c843 fix: stop AnimationPlayer from overwriting procedural bone poses
AnimationPlayer was still processing GLB animations and overwriting
our manually-set bone rotations. Fix by:
1. Setting animation_player.active = false for procedural anims
2. Resetting bones to rest pose when switching to procedural anim
3. Re-enabling AP only for non-procedural anims (Death, Crouch)
2026-06-25 11:13:07 -04:00
2026-06-02 22:21:03 -04:00
2026-06-02 22:21:03 -04:00
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