f164afecd80d0724fca14fdaab4efb7075dea0fb
96x96 arena with multi-level layout, grapple points, wall-run/climb surfaces, 6 team spawns with anti-camping cover, and varied movement challenges. Map Features: - Central multi-level structure: 20x20 platform (3u), 10x10 tower (6u), 14x14 top platform (9u) with crown cover walls and internal stairs - 4 corner towers (5u high) with railings and top platforms - 4 elevated mid-side walkways (3u) with railings connecting center to edges - 8 ramps: cardinal to central, diagonal to corners, to walkways - Quarter-pipe curve (8 segments) near NE corner - 4 parkour stepping stone chains (NW, NE, SW, SE quadrants) - Wall-run corridor (N side) with parallel walls, obstacles, and floor gap - Wall-run surfaces on all 4 outer wall sections - Wall-climb surfaces around central tower and mid-map (warm color) - 4 grapple anchor pillars (15u tall) with visible tops at cardinal points - Cover system: low walls, crate clusters, corridor walls, structural pillars - Speed corridor with side rails, speed bumps, and floor markings - 6 spawn alcoves (3 red: NW/SW/West, 3 blue: NE/SE/East) with cover walls - Anti-spawn-camping: each alcove has 2+ exits and blocking walls - Floor accent tiles in central area - Atmospheric sky with procedural sky material and fog - Directional sun + fill light + center omni + 6 spawn accent lights - Decorative: barrels, hazard stripes, accent beams, spawn area lights - Full multiplayer spawning, weapon system, HUD, entities preserved - All movement states: ground, air, wall_run, wall_climb, wall_cling, slide, dash, grapple Parse verified clean with Godot 4.2.1 headless.
Description
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167 MiB
Languages
GDScript
80.2%
Python
19.2%
GDShader
0.5%