DottsGit
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1a989f3586
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feat: implement player movement controller and movement state machine system
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2026-06-06 21:16:48 -04:00 |
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DottsGit
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30dbf7a4cd
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feat: implement player movement controller and initial weapon framework including double barrel shotgun and explosive projectiles
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2026-06-06 21:09:40 -04:00 |
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DottsGit
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54dfd342c2
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feat: implement walking and killable enemy dummy entities and player movement controller base
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2026-06-06 21:00:45 -04:00 |
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DottsGit
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eb9344c0bb
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feat: implement PlayerMovementController with support for movement states, multiplayer synchronization, and audio/UI systems
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2026-06-06 20:51:34 -04:00 |
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DottsGit
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07a15fe998
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fix: a lot of network sync fixes
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2026-06-06 20:45:10 -04:00 |
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DottsGit
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dbbfbef4a4
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fix: a lot of networking bugs
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2026-06-06 19:26:22 -04:00 |
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DottsGit
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ff3e01a9e5
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feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes
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2026-06-06 19:10:29 -04:00 |
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DottsGit
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fcdd75afc0
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feat: add match HUD with scoreboard, timer, and dynamic killfeed
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2026-06-06 15:19:59 -04:00 |
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DottsGit
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cd034d1aea
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feat: add dust2 level builder, player movement controller, and UI menu components
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2026-06-06 15:17:54 -04:00 |
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DottsGit
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31336fe870
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feat: add Dust 2 level builder and implement pause menu UI with settings and loadout management
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2026-06-06 14:49:45 -04:00 |
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DottsGit
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acfb8bca16
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feat: implement network manager, pause menu, and export configuration for project deployment
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2026-06-06 14:33:43 -04:00 |
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DottsGit
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d3680765da
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adj: respawning kills self
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2026-06-06 14:23:28 -04:00 |
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DottsGit
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2a3e6a2c78
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fix: fixing respawning
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2026-06-06 14:18:45 -04:00 |
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DottsGit
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9adbff3968
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feat: implement multiplayer network manager and player movement controller with base game entities and UI
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2026-06-06 14:03:57 -04:00 |
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DottsGit
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168bd8f1ce
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feat: implement networked match HUD with real-time scoreboard and killfeed systems
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2026-06-06 13:49:12 -04:00 |
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DottsGit
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aefed46daf
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feat: adding basic multiplayer
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2026-06-06 13:28:43 -04:00 |
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DottsGit
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45353dc982
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fix: dead player ragdoll no longer triggers leaving the combat area
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2026-06-06 13:09:01 -04:00 |
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DottsGit
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2aa7ff0337
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feat: added loadout options to the main menu
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2026-06-06 13:05:50 -04:00 |
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DottsGit
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11adbc339a
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feat: singleplayer level selector
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2026-06-06 13:03:35 -04:00 |
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DottsGit
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2baf27efd1
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feat: basic main menu to load dust 2 on singleplayer
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2026-06-06 12:55:17 -04:00 |
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DottsGit
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5f2c2462e2
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feat: preventing players from leaving the playable area
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2026-06-06 12:44:16 -04:00 |
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DottsGit
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64e024eb32
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fix movement through the map is easier
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2026-06-06 12:28:48 -04:00 |
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DottsGit
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050912ca61
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fix: better sites
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2026-06-06 12:26:03 -04:00 |
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DottsGit
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775e57ba4a
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feat: basic dust 2
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2026-06-06 12:23:39 -04:00 |
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DottsGit
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c9d18ffe23
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fix: nailgun projectiles and tracers
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2026-06-06 12:10:48 -04:00 |
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DottsGit
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3488b8e005
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fix: 3rd person and first person views
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2026-06-06 11:51:28 -04:00 |
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DottsGit
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909b25548c
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fix: fov now linearly increases with speed and first person weapon view no longer clips through walls
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2026-06-06 11:16:50 -04:00 |
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DottsGit
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10416a83a0
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fix: awp fov
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2026-06-06 11:05:46 -04:00 |
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DottsGit
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4eaf4671ef
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fix: removing placing the 2d graphic on entities and changing it to a swipe for the knife
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2026-06-06 02:26:16 -04:00 |
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DottsGit
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18b8b3ee99
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feat: added the knife
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2026-06-06 02:22:27 -04:00 |
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DottsGit
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27460be0ea
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fix: scoping
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2026-06-06 02:03:05 -04:00 |
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DottsGit
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a47d01632d
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adj: projectile physics when moving backwards
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2026-06-06 01:49:43 -04:00 |
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DottsGit
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8118100a95
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feat: added explosion sounds
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2026-06-06 01:42:15 -04:00 |
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DottsGit
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a6f5f24420
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adj: less obstructive damage numbers
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2026-06-06 01:30:39 -04:00 |
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DottsGit
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d784045214
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feat: added audio settings
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2026-06-06 01:26:51 -04:00 |
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DottsGit
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46cee744d1
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fix: 2d surface hit graphics no longer appear when hitting an entity
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2026-06-06 01:18:51 -04:00 |
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DottsGit
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e41e64de78
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feat: pause menu is just now menu and does not pause
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2026-06-06 01:11:38 -04:00 |
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DottsGit
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6dceab46db
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feat: fps counter and limiter
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2026-06-06 01:06:43 -04:00 |
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DottsGit
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33f5c7cb82
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feat: added advanced settings for showing player movement debug and settings for mouse sensistivity
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2026-06-06 00:51:53 -04:00 |
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DottsGit
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0c00f4c385
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feat: adding better animations
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2026-06-06 00:37:54 -04:00 |
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DottsGit
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d0716f72e8
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feat: added moving killable dummy
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2026-06-06 00:31:43 -04:00 |
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DottsGit
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ee1114948b
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adj: adjusted the awp and swarm rocket damage
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2026-06-06 00:22:45 -04:00 |
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DottsGit
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0b8dcaf3ce
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fix: ragdoll knockback is lowered across the board
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2026-06-06 00:19:02 -04:00 |
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DottsGit
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cb5708e19e
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fix: shotgun can kill the dummy without crashing the game again
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2026-06-06 00:15:00 -04:00 |
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DottsGit
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6aae02bef8
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feat: fixed ragdoll replacement
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2026-06-06 00:09:20 -04:00 |
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DottsGit
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acd495893d
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feat: added ragdoll, health, death, and adjusted mortar
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2026-06-06 00:01:27 -04:00 |
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DottsGit
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8984739334
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feat: added animations for movement
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2026-06-05 13:42:18 -04:00 |
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DottsGit
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72346803a9
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feat: humanoid player model without animations
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2026-06-05 13:37:43 -04:00 |
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DottsGit
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2f259b5428
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feat: adjusted the shotgun impulse knockback
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2026-06-05 13:33:37 -04:00 |
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DottsGit
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6af87eb7bd
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feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE
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2026-06-05 13:32:10 -04:00 |
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DottsGit
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a85e0952c5
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feat: added hud for utilites
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2026-06-05 02:15:32 -04:00 |
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DottsGit
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ecefeb9f7e
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feat: added grapple mechanic
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2026-06-05 02:05:07 -04:00 |
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DottsGit
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ca2a80e38b
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feat: reducing ms gain from shotguns. Adjusting swarm launcher
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2026-06-05 01:19:51 -04:00 |
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DottsGit
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00f190d423
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feat: reducing the wall jump speed
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2026-06-05 00:56:59 -04:00 |
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DottsGit
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2c35f5074a
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feat: adds a cd to the jump to prevent spam jumping up a slope
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2026-06-05 00:54:19 -04:00 |
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DottsGit
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9f3264170e
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feat: projectile speed is increased with respective player speed. Does not effect lateral projectile movement respective to the player
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2026-06-05 00:42:22 -04:00 |
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DottsGit
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eee1925b7a
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feat: create movement_params resource to centralize movement configuration variables
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2026-06-05 00:29:45 -04:00 |
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DottsGit
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da16a3a757
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feat: implement weapon framework, hitscan logic, and player movement controller with state management
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2026-06-05 00:25:41 -04:00 |
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DottsGit
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ea96b41287
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feat: adding tracers to hitscan weapons
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2026-06-04 23:33:36 -04:00 |
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DottsGit
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dcd0df2b2c
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feat: implement BaseHitscanWeapon class with raycasting, ammo management, and penetration support
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2026-06-04 18:42:59 -04:00 |
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DottsGit
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bd04135dba
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feat: implement explosive and homing projectile types for weapon system
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2026-06-04 18:40:59 -04:00 |
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DottsGit
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09103ce366
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feat: add Rocket Swarm, Mortar, and BouncingProjectile weapon types
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2026-06-04 18:17:34 -04:00 |
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DottsGit
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e6a2199777
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feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets
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2026-06-04 18:14:50 -04:00 |
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DottsGit
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c32f45a8aa
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feat: implement projectile system and add nail gun, plasma gun, and DMR weapons
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2026-06-04 17:35:12 -04:00 |
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DottsGit
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7b7107c5d6
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feat: implement PlayerMovementController to handle movement input, audio cues, and UI feedback
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2026-06-04 17:22:30 -04:00 |
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DottsGit
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5ae6e20039
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feat: add test_level_builder script for debugging level generation
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2026-06-04 17:13:05 -04:00 |
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DottsGit
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1ccc66a601
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feat: add plasma gun weapon implementation and new pause menu system with loadout management
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2026-06-04 17:06:50 -04:00 |
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DottsGit
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67bd5b4302
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feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets
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2026-06-04 16:40:15 -04:00 |
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DottsGit
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13ca2f46e9
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feat: implement double barrel shotgun weapon with procedural sound generation
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2026-06-04 13:23:31 -04:00 |
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DottsGit
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a8b3619f2e
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feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics
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2026-06-04 13:15:26 -04:00 |
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DottsGit
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d8cb91e593
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feat: implement dash and wall run movement states for the player controller
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2026-06-04 11:47:08 -04:00 |
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DottsGit
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5c2d648801
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feat: implement dash movement state with velocity calculation and cooldown logic
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2026-06-04 11:36:30 -04:00 |
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DottsGit
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02c6caa0d6
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feat: implement pause menu with loadout management and rebindable input settings
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2026-06-04 11:33:10 -04:00 |
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DottsGit
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8c928c2d92
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feat: add test_level_builder script to debug tools for level creation testing
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2026-06-04 10:28:26 -04:00 |
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DottsGit
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a86ef53622
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feat: implement modular state-based player movement system with chain mechanics
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2026-06-04 10:26:18 -04:00 |
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DottsGit
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cb04df1df3
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feat: implement ground state movement logic for player character
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2026-06-04 09:41:13 -04:00 |
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DottsGit
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e65e9fa76f
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feat: implement wall run state logic for player movement
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2026-06-04 09:36:46 -04:00 |
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DottsGit
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e9112d9b3d
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feat: add StateDash movement state with cooldown and momentum-based velocity logic
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2026-06-04 09:29:34 -04:00 |
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DottsGit
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5e9f4bec8a
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feat: add test_level_builder script for debugging level generation
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2026-06-04 09:22:30 -04:00 |
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DottsGit
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f2afd31415
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feat: implement pause menu with loadout management functionality
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2026-06-04 09:20:05 -04:00 |
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DottsGit
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8eea7d6e36
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feat: implement loadout management system, interactive pause menu, and weapon slot switching functionality
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2026-06-04 09:12:16 -04:00 |
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DottsGit
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45fb7f0f38
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feat: add state machine movement classes, double barrel shotgun weapon, and test level builder utility
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2026-06-04 01:21:50 -04:00 |
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DottsGit
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4184b0f8ff
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feat: implement state_wall_run for player movement system
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2026-06-04 00:32:29 -04:00 |
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DottsGit
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0fd921481b
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feat: implement movement state machine, FPS camera rig, and test level builder scaffolding
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2026-06-04 00:29:19 -04:00 |
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DottsGit
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da277e9d35
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feat: implement player movement controller and state machine with dash, slide, and wall-run mechanics
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2026-06-03 21:55:10 -04:00 |
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DottsGit
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5726aa1043
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docs: add master development document for Papaya Shooter project specifications
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2026-06-03 19:58:53 -04:00 |
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DottsGit
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a46e35431d
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feat: initialize movement system UID files, update import settings, and set main scene in project configuration
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2026-06-03 19:57:51 -04:00 |
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DottsGit
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18b420cc44
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default godot project
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2026-06-02 22:21:03 -04:00 |
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