Commit Graph
55 Commits
Author SHA1 Message Date
DottsGit 1a989f3586 feat: implement player movement controller and movement state machine system 2026-06-06 21:16:48 -04:00
DottsGit 30dbf7a4cd feat: implement player movement controller and initial weapon framework including double barrel shotgun and explosive projectiles 2026-06-06 21:09:40 -04:00
DottsGit 54dfd342c2 feat: implement walking and killable enemy dummy entities and player movement controller base 2026-06-06 21:00:45 -04:00
DottsGit eb9344c0bb feat: implement PlayerMovementController with support for movement states, multiplayer synchronization, and audio/UI systems 2026-06-06 20:51:34 -04:00
DottsGit 07a15fe998 fix: a lot of network sync fixes 2026-06-06 20:45:10 -04:00
DottsGit dbbfbef4a4 fix: a lot of networking bugs 2026-06-06 19:26:22 -04:00
DottsGit ff3e01a9e5 feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes 2026-06-06 19:10:29 -04:00
DottsGit cd034d1aea feat: add dust2 level builder, player movement controller, and UI menu components 2026-06-06 15:17:54 -04:00
DottsGit d3680765da adj: respawning kills self 2026-06-06 14:23:28 -04:00
DottsGit 2a3e6a2c78 fix: fixing respawning 2026-06-06 14:18:45 -04:00
DottsGit 9adbff3968 feat: implement multiplayer network manager and player movement controller with base game entities and UI 2026-06-06 14:03:57 -04:00
DottsGit 168bd8f1ce feat: implement networked match HUD with real-time scoreboard and killfeed systems 2026-06-06 13:49:12 -04:00
DottsGit a6f5f24420 adj: less obstructive damage numbers 2026-06-06 01:30:39 -04:00
DottsGit d784045214 feat: added audio settings 2026-06-06 01:26:51 -04:00
DottsGit acd495893d feat: added ragdoll, health, death, and adjusted mortar 2026-06-06 00:01:27 -04:00
DottsGit 8984739334 feat: added animations for movement 2026-06-05 13:42:18 -04:00
DottsGit 2f259b5428 feat: adjusted the shotgun impulse knockback 2026-06-05 13:33:37 -04:00
DottsGit 6af87eb7bd feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE 2026-06-05 13:32:10 -04:00
DottsGit a85e0952c5 feat: added hud for utilites 2026-06-05 02:15:32 -04:00
DottsGit ecefeb9f7e feat: added grapple mechanic 2026-06-05 02:05:07 -04:00
DottsGit ca2a80e38b feat: reducing ms gain from shotguns. Adjusting swarm launcher 2026-06-05 01:19:51 -04:00
DottsGit 00f190d423 feat: reducing the wall jump speed 2026-06-05 00:56:59 -04:00
DottsGit 2c35f5074a feat: adds a cd to the jump to prevent spam jumping up a slope 2026-06-05 00:54:19 -04:00
DottsGit eee1925b7a feat: create movement_params resource to centralize movement configuration variables 2026-06-05 00:29:45 -04:00
DottsGit da16a3a757 feat: implement weapon framework, hitscan logic, and player movement controller with state management 2026-06-05 00:25:41 -04:00
DottsGit e6a2199777 feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets 2026-06-04 18:14:50 -04:00
DottsGit 7b7107c5d6 feat: implement PlayerMovementController to handle movement input, audio cues, and UI feedback 2026-06-04 17:22:30 -04:00
DottsGit 67bd5b4302 feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets 2026-06-04 16:40:15 -04:00
DottsGit a8b3619f2e feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics 2026-06-04 13:15:26 -04:00
DottsGit d8cb91e593 feat: implement dash and wall run movement states for the player controller 2026-06-04 11:47:08 -04:00
DottsGit 5c2d648801 feat: implement dash movement state with velocity calculation and cooldown logic 2026-06-04 11:36:30 -04:00
DottsGit a86ef53622 feat: implement modular state-based player movement system with chain mechanics 2026-06-04 10:26:18 -04:00
DottsGit cb04df1df3 feat: implement ground state movement logic for player character 2026-06-04 09:41:13 -04:00
DottsGit e65e9fa76f feat: implement wall run state logic for player movement 2026-06-04 09:36:46 -04:00
DottsGit e9112d9b3d feat: add StateDash movement state with cooldown and momentum-based velocity logic 2026-06-04 09:29:34 -04:00
DottsGit 45fb7f0f38 feat: add state machine movement classes, double barrel shotgun weapon, and test level builder utility 2026-06-04 01:21:50 -04:00
DottsGit 4184b0f8ff feat: implement state_wall_run for player movement system 2026-06-04 00:32:29 -04:00
DottsGit 0fd921481b feat: implement movement state machine, FPS camera rig, and test level builder scaffolding 2026-06-04 00:29:19 -04:00
DottsGit da277e9d35 feat: implement player movement controller and state machine with dash, slide, and wall-run mechanics 2026-06-03 21:55:10 -04:00
DottsGit a46e35431d feat: initialize movement system UID files, update import settings, and set main scene in project configuration 2026-06-03 19:57:51 -04:00
Hermes dc2cb8ca26 fix: correct axis direction, air accel, and jump/dash input handling 2026-06-03 17:35:28 -04:00
Hermes 30770be7c0 debug: force process/physic process ticks after runtime script attach 2026-06-03 17:10:48 -04:00
Hermes 5cb2013d6c debug: log movement controller inputs/state/velocity each frame 2026-06-03 17:05:07 -04:00
Hermes 6c57f70fb4 fix: clean state_ground and ensure duck-type state machine bootstrap 2026-06-03 16:58:48 -04:00
Hermes c463c29031 revert bogus debug edit in state_ground; restore clean update() entry 2026-06-03 16:55:41 -04:00
Hermes 60091932bd fix: replace movement controller with parse-safe version for 4.6.3 2026-06-03 16:46:16 -04:00
Hermes 693145fd69 refactor: remove print_debug and switch to preload for movement scripts 2026-06-03 16:42:51 -04:00
Hermes c0a90df690 fix: wire movement controller before state machine; harden machine lookup 2026-06-03 15:14:10 -04:00
Hermes 24a8651a6d fix: guard input forwarding in PlayerMovementController; add movement_runner verifier 2026-06-03 15:09:00 -04:00
Hermes 9bdbc69ddd fix: drop type hint on @onready _machine so runtime set_script path accepts MovementStateMachine 2026-06-03 00:34:24 -04:00