Commit Graph
261 Commits
Author SHA1 Message Date
Hermes 718a1477bf feat(assets): add 3D prop meshes generated via Blender headless
Props generated with Blender 5.0.1 headless + glTF export:
- crate.glb (wooden crate)
- barrel.glb (metal barrel)
- weapon_pickup.glb (glowing platform)
- health_pack.glb (cross-shaped pickup)
- ammo_pack.glb (ammo box)
- pillar.glb (structural pillar)
- ramp.glb (ramp mesh)

Also includes Blender MCP bridge setup in blender-mcp/ for
future AI-assisted 3D modeling.
2026-06-21 01:55:39 -04:00
Hermes 462d12bee5 fix: Godot 4.2.1 compat and map builder fixes
- Fix tab character in _build_elevated_walkways() call (line 63)
- Fix untyped 'pos' variable in grapple pillar loop (line 376)
- Remove fog_sky_affinity (Godot 4.3+ only property)
- Replace preload() with load() for runtime script loading
- Replace 'is DoubleBarrelShotgun' type check with duck-typing
- Fix 'is not OfflineMultiplayerPeer' syntax in grenade spawn
- Replace absf() with abs() in state_machine, state_air, state_ground
- Update test_level.tscn to remove stale UID reference

All fixes verified: PARSE OK and scene runs without script errors
on Godot 4.2.1 headless.
2026-06-21 01:24:42 -04:00
Hermes f164afecd8 feat(map): high-quality multiplayer movement map
96x96 arena with multi-level layout, grapple points, wall-run/climb
surfaces, 6 team spawns with anti-camping cover, and varied movement
challenges.

Map Features:
- Central multi-level structure: 20x20 platform (3u), 10x10 tower (6u),
  14x14 top platform (9u) with crown cover walls and internal stairs
- 4 corner towers (5u high) with railings and top platforms
- 4 elevated mid-side walkways (3u) with railings connecting center to edges
- 8 ramps: cardinal to central, diagonal to corners, to walkways
- Quarter-pipe curve (8 segments) near NE corner
- 4 parkour stepping stone chains (NW, NE, SW, SE quadrants)
- Wall-run corridor (N side) with parallel walls, obstacles, and floor gap
- Wall-run surfaces on all 4 outer wall sections
- Wall-climb surfaces around central tower and mid-map (warm color)
- 4 grapple anchor pillars (15u tall) with visible tops at cardinal points
- Cover system: low walls, crate clusters, corridor walls, structural pillars
- Speed corridor with side rails, speed bumps, and floor markings
- 6 spawn alcoves (3 red: NW/SW/West, 3 blue: NE/SE/East) with cover walls
- Anti-spawn-camping: each alcove has 2+ exits and blocking walls
- Floor accent tiles in central area
- Atmospheric sky with procedural sky material and fog
- Directional sun + fill light + center omni + 6 spawn accent lights
- Decorative: barrels, hazard stripes, accent beams, spawn area lights
- Full multiplayer spawning, weapon system, HUD, entities preserved
- All movement states: ground, air, wall_run, wall_climb, wall_cling,
  slide, dash, grapple

Parse verified clean with Godot 4.2.1 headless.
2026-06-21 01:03:34 -04:00
Dotts 3bdf8f413b Merge pull request 'Feat/12 add effects and better animations to fpv' (#17) from feat/12-add-effects-and-better-animations-to-fpv into main
Reviewed-on: #17
2026-06-11 19:35:33 -07:00
DottsGit 3c512870f2 feat: implement movement state machine ground/air states and initialize weapon manager system 2026-06-10 22:37:17 -04:00
DottsGit 3dc7fda622 feat: implement modular movement state machine and ground, air, and wall climb states 2026-06-10 22:27:10 -04:00
DottsGit 18ab9da4a3 feat: implement MovementStateMachine to manage modular player movement states and mechanics 2026-06-10 22:21:41 -04:00
DottsGit da4a6442c7 feat: implement player movement controller with grounded state, stair stepping, and wall interaction mechanics 2026-06-10 22:11:00 -04:00
DottsGit def2925a43 feat: implement pause menu with loadout, settings, and input rebinding support 2026-06-10 21:58:44 -04:00
DottsGit 4cb27f991e feat: add PlayerMovementController for character locomotion, state machine integration, and multiplayer synchronization 2026-06-10 21:12:44 -04:00
DottsGit 5e4507ab24 feat: implement pause menu system with loadout and settings configuration management 2026-06-10 21:08:01 -04:00
DottsGit 887d9c1523 feat: implement PlayerMovementController and grenade projectile system 2026-06-09 23:04:32 -04:00
DottsGit e8e5391d9f feat: implement MovementStateMachine for handling player movement states and mechanics 2026-06-09 22:53:24 -04:00
DottsGit 86abae27dd feat: implement weapon manager with viewmodel viewport, procedural arms, and loadout synchronization 2026-06-09 22:47:27 -04:00
DottsGit cff83b6356 feat: implement WeaponManager with viewport-based viewmodel rendering and procedural animation support 2026-06-09 22:44:56 -04:00
DottsGit 3e6eb40add feat: implement base weapon system classes for hitscan and projectile mechanics 2026-06-09 22:40:52 -04:00
DottsGit f63187e493 feat: implement foundational weapon systems, including hitscan and projectile base classes, reload mechanics, and player movement/camera integration. 2026-06-09 22:33:40 -04:00
DottsGit 5102b770c8 chore: reorder and consolidate window display settings in project configuration 2026-06-09 22:15:46 -04:00
Dotts 93eb98cd13 Merge pull request 'Feat/11 adding better fundamental weapon models and some textures' (#16) from feat/11-adding-better-fundamental-weapon-models-and-some-textures into main
Reviewed-on: #16
2026-06-09 19:14:24 -07:00
DottsGit ed973c3b3b feat: implement persistent settings manager, add character movement controller, and create FPS map blockout scene 2026-06-09 20:10:12 -04:00
DottsGit 0fcb5b43a4 feat: add fps_blockout test map with environmental lighting and collision geometry 2026-06-09 19:54:50 -04:00
DottsGit 9c653cac48 feat: implement procedural arena generation system and support infrastructure 2026-06-09 19:45:35 -04:00
DottsGit 8c61318a16 chore: remove orphaned UID file for inspect_models.gd 2026-06-07 21:12:40 -04:00
DottsGit 4bb867a6f2 feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports 2026-06-07 18:23:47 -04:00
Dotts c9f082ebba Merge pull request 'feat: implement movement state machine architecture and add various sound assets' (#15) from feat/11-adding-wall-climbing-and-valuting-fundamentals into main
Reviewed-on: #15
2026-06-07 13:13:37 -07:00
DottsGit 22ea918e6d feat: implement movement state machine architecture and add various sound assets 2026-06-07 16:13:01 -04:00
Dotts 064bc90f53 Merge pull request 'Feat/10 adding multiplayer fundamentals' (#14) from feat/10-adding-multiplayer-fundamentals into main
Reviewed-on: #14
2026-06-06 19:31:25 -07:00
DottsGit 1a989f3586 feat: implement player movement controller and movement state machine system 2026-06-06 21:16:48 -04:00
DottsGit 30dbf7a4cd feat: implement player movement controller and initial weapon framework including double barrel shotgun and explosive projectiles 2026-06-06 21:09:40 -04:00
DottsGit 54dfd342c2 feat: implement walking and killable enemy dummy entities and player movement controller base 2026-06-06 21:00:45 -04:00
DottsGit eb9344c0bb feat: implement PlayerMovementController with support for movement states, multiplayer synchronization, and audio/UI systems 2026-06-06 20:51:34 -04:00
DottsGit 07a15fe998 fix: a lot of network sync fixes 2026-06-06 20:45:10 -04:00
DottsGit dbbfbef4a4 fix: a lot of networking bugs 2026-06-06 19:26:22 -04:00
DottsGit ff3e01a9e5 feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes 2026-06-06 19:10:29 -04:00
DottsGit fcdd75afc0 feat: add match HUD with scoreboard, timer, and dynamic killfeed 2026-06-06 15:19:59 -04:00
DottsGit cd034d1aea feat: add dust2 level builder, player movement controller, and UI menu components 2026-06-06 15:17:54 -04:00
DottsGit 31336fe870 feat: add Dust 2 level builder and implement pause menu UI with settings and loadout management 2026-06-06 14:49:45 -04:00
DottsGit acfb8bca16 feat: implement network manager, pause menu, and export configuration for project deployment 2026-06-06 14:33:43 -04:00
DottsGit d3680765da adj: respawning kills self 2026-06-06 14:23:28 -04:00
DottsGit 2a3e6a2c78 fix: fixing respawning 2026-06-06 14:18:45 -04:00
DottsGit 9adbff3968 feat: implement multiplayer network manager and player movement controller with base game entities and UI 2026-06-06 14:03:57 -04:00
DottsGit 168bd8f1ce feat: implement networked match HUD with real-time scoreboard and killfeed systems 2026-06-06 13:49:12 -04:00
DottsGit aefed46daf feat: adding basic multiplayer 2026-06-06 13:28:43 -04:00
Dotts 59096d322a Merge pull request 'Feat/9 adding main menu fundamentals' (#13) from feat/9-adding-main-menu-fundamentals into main
Reviewed-on: #13
2026-06-06 10:09:49 -07:00
DottsGit 45353dc982 fix: dead player ragdoll no longer triggers leaving the combat area 2026-06-06 13:09:01 -04:00
DottsGit 2aa7ff0337 feat: added loadout options to the main menu 2026-06-06 13:05:50 -04:00
DottsGit 11adbc339a feat: singleplayer level selector 2026-06-06 13:03:35 -04:00
DottsGit 2baf27efd1 feat: basic main menu to load dust 2 on singleplayer 2026-06-06 12:55:17 -04:00
Dotts 83c6ce7993 Merge pull request 'Feat/8 adding a=map=basic=dust2' (#12) from feat/8-adding-a=map=basic=dust2 into main
Reviewed-on: #12
2026-06-06 09:44:38 -07:00
DottsGit 5f2c2462e2 feat: preventing players from leaving the playable area 2026-06-06 12:44:16 -04:00