Hermes
0672bebe7b
feat: add rigged+animated Miku player model with auto-rig pipeline
...
- Add miku_rigged_animated.glb (3.27MB) with 18-bone skeleton and 6 animations
(Idle, Walk, Run, Jump, Crouch, Death) via Blender auto-rig script
- Add tools/rig_and_animate.py: reusable Blender script for rigging any humanoid
mesh with Mixamo-compatible bone naming
- Update SkinnedPlayerModel: scale_factor, first-person mode, animation state
matching (Idle/Walk/Run/Jump/Crouch/Death)
- Update level_runtime.gd: use skinned model for local player, procedural
humanoid for remote players
- Update skin_manager.gd and test_level_builder.gd to use animated model
- Fix Godot 4.2.1 'is not Type' syntax in 5 weapon files
- Add editor/import_miku_to_tscn.gd for editor-based GLB import
2026-06-23 00:19:52 -04:00
DottsGit
3c512870f2
feat: implement movement state machine ground/air states and initialize weapon manager system
2026-06-10 22:37:17 -04:00
DottsGit
887d9c1523
feat: implement PlayerMovementController and grenade projectile system
2026-06-09 23:04:32 -04:00
DottsGit
86abae27dd
feat: implement weapon manager with viewmodel viewport, procedural arms, and loadout synchronization
2026-06-09 22:47:27 -04:00
DottsGit
cff83b6356
feat: implement WeaponManager with viewport-based viewmodel rendering and procedural animation support
2026-06-09 22:44:56 -04:00
DottsGit
3e6eb40add
feat: implement base weapon system classes for hitscan and projectile mechanics
2026-06-09 22:40:52 -04:00
DottsGit
f63187e493
feat: implement foundational weapon systems, including hitscan and projectile base classes, reload mechanics, and player movement/camera integration.
2026-06-09 22:33:40 -04:00
DottsGit
4bb867a6f2
feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports
2026-06-07 18:23:47 -04:00
DottsGit
30dbf7a4cd
feat: implement player movement controller and initial weapon framework including double barrel shotgun and explosive projectiles
2026-06-06 21:09:40 -04:00
DottsGit
07a15fe998
fix: a lot of network sync fixes
2026-06-06 20:45:10 -04:00
DottsGit
dbbfbef4a4
fix: a lot of networking bugs
2026-06-06 19:26:22 -04:00
DottsGit
ff3e01a9e5
feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes
2026-06-06 19:10:29 -04:00
DottsGit
c9d18ffe23
fix: nailgun projectiles and tracers
2026-06-06 12:10:48 -04:00
DottsGit
3488b8e005
fix: 3rd person and first person views
2026-06-06 11:51:28 -04:00
DottsGit
909b25548c
fix: fov now linearly increases with speed and first person weapon view no longer clips through walls
2026-06-06 11:16:50 -04:00
DottsGit
10416a83a0
fix: awp fov
2026-06-06 11:05:46 -04:00
DottsGit
4eaf4671ef
fix: removing placing the 2d graphic on entities and changing it to a swipe for the knife
2026-06-06 02:26:16 -04:00
DottsGit
18b8b3ee99
feat: added the knife
2026-06-06 02:22:27 -04:00
DottsGit
27460be0ea
fix: scoping
2026-06-06 02:03:05 -04:00
DottsGit
a47d01632d
adj: projectile physics when moving backwards
2026-06-06 01:49:43 -04:00
DottsGit
8118100a95
feat: added explosion sounds
2026-06-06 01:42:15 -04:00
DottsGit
d784045214
feat: added audio settings
2026-06-06 01:26:51 -04:00
DottsGit
46cee744d1
fix: 2d surface hit graphics no longer appear when hitting an entity
2026-06-06 01:18:51 -04:00
DottsGit
ee1114948b
adj: adjusted the awp and swarm rocket damage
2026-06-06 00:22:45 -04:00
DottsGit
0b8dcaf3ce
fix: ragdoll knockback is lowered across the board
2026-06-06 00:19:02 -04:00
DottsGit
cb5708e19e
fix: shotgun can kill the dummy without crashing the game again
2026-06-06 00:15:00 -04:00
DottsGit
acd495893d
feat: added ragdoll, health, death, and adjusted mortar
2026-06-06 00:01:27 -04:00
DottsGit
6af87eb7bd
feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE
2026-06-05 13:32:10 -04:00
DottsGit
ca2a80e38b
feat: reducing ms gain from shotguns. Adjusting swarm launcher
2026-06-05 01:19:51 -04:00
DottsGit
9f3264170e
feat: projectile speed is increased with respective player speed. Does not effect lateral projectile movement respective to the player
2026-06-05 00:42:22 -04:00
DottsGit
da16a3a757
feat: implement weapon framework, hitscan logic, and player movement controller with state management
2026-06-05 00:25:41 -04:00
DottsGit
ea96b41287
feat: adding tracers to hitscan weapons
2026-06-04 23:33:36 -04:00
DottsGit
dcd0df2b2c
feat: implement BaseHitscanWeapon class with raycasting, ammo management, and penetration support
2026-06-04 18:42:59 -04:00
DottsGit
bd04135dba
feat: implement explosive and homing projectile types for weapon system
2026-06-04 18:40:59 -04:00
DottsGit
09103ce366
feat: add Rocket Swarm, Mortar, and BouncingProjectile weapon types
2026-06-04 18:17:34 -04:00
DottsGit
e6a2199777
feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets
2026-06-04 18:14:50 -04:00
DottsGit
c32f45a8aa
feat: implement projectile system and add nail gun, plasma gun, and DMR weapons
2026-06-04 17:35:12 -04:00
DottsGit
1ccc66a601
feat: add plasma gun weapon implementation and new pause menu system with loadout management
2026-06-04 17:06:50 -04:00
DottsGit
67bd5b4302
feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets
2026-06-04 16:40:15 -04:00
DottsGit
13ca2f46e9
feat: implement double barrel shotgun weapon with procedural sound generation
2026-06-04 13:23:31 -04:00
DottsGit
a8b3619f2e
feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics
2026-06-04 13:15:26 -04:00
DottsGit
8eea7d6e36
feat: implement loadout management system, interactive pause menu, and weapon slot switching functionality
2026-06-04 09:12:16 -04:00
DottsGit
45fb7f0f38
feat: add state machine movement classes, double barrel shotgun weapon, and test level builder utility
2026-06-04 01:21:50 -04:00