1653d404e28408936c1c8fe611e753f3098b3a98
The track path must be 'MikuRig/Skeleton3D:BoneName' (no :property suffix) and the track type must be TYPE_VALUE with Vector3 position values. Using :rotation suffix caused the track to not resolve. Verified: Spine pose origin changes from (0,0,0) to (0,0.1,0) during animation.
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