a2956635c02e9823fe3b3427b539a0fe71b215bc
Third-person camera: - Camera offset now follows player's forward direction using basis.z - Smoothly orbits behind player when they turn - Looks at player's head area (y+1.5) SkinnedPlayerModel: - Creates AnimationPlayer programmatically if GLB doesn't have one - Copies animations from armature's animation_data to the player - Handles both direct actions and NLA tracks - More detailed debug output for scene tree and animation state
Description
No description provided
167 MiB
Languages
GDScript
80.2%
Python
19.2%
GDShader
0.5%