DottsGit
64e024eb32
fix movement through the map is easier
2026-06-06 12:28:48 -04:00
DottsGit
050912ca61
fix: better sites
2026-06-06 12:26:03 -04:00
DottsGit
775e57ba4a
feat: basic dust 2
2026-06-06 12:23:39 -04:00
DottsGit
6dceab46db
feat: fps counter and limiter
2026-06-06 01:06:43 -04:00
DottsGit
33f5c7cb82
feat: added advanced settings for showing player movement debug and settings for mouse sensistivity
2026-06-06 00:51:53 -04:00
DottsGit
d0716f72e8
feat: added moving killable dummy
2026-06-06 00:31:43 -04:00
DottsGit
6aae02bef8
feat: fixed ragdoll replacement
2026-06-06 00:09:20 -04:00
DottsGit
acd495893d
feat: added ragdoll, health, death, and adjusted mortar
2026-06-06 00:01:27 -04:00
DottsGit
72346803a9
feat: humanoid player model without animations
2026-06-05 13:37:43 -04:00
DottsGit
a85e0952c5
feat: added hud for utilites
2026-06-05 02:15:32 -04:00
DottsGit
ecefeb9f7e
feat: added grapple mechanic
2026-06-05 02:05:07 -04:00
DottsGit
da16a3a757
feat: implement weapon framework, hitscan logic, and player movement controller with state management
2026-06-05 00:25:41 -04:00
DottsGit
5ae6e20039
feat: add test_level_builder script for debugging level generation
2026-06-04 17:13:05 -04:00
DottsGit
a8b3619f2e
feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics
2026-06-04 13:15:26 -04:00
DottsGit
02c6caa0d6
feat: implement pause menu with loadout management and rebindable input settings
2026-06-04 11:33:10 -04:00
DottsGit
8c928c2d92
feat: add test_level_builder script to debug tools for level creation testing
2026-06-04 10:28:26 -04:00
DottsGit
a86ef53622
feat: implement modular state-based player movement system with chain mechanics
2026-06-04 10:26:18 -04:00
DottsGit
5e9f4bec8a
feat: add test_level_builder script for debugging level generation
2026-06-04 09:22:30 -04:00
DottsGit
8eea7d6e36
feat: implement loadout management system, interactive pause menu, and weapon slot switching functionality
2026-06-04 09:12:16 -04:00
DottsGit
45fb7f0f38
feat: add state machine movement classes, double barrel shotgun weapon, and test level builder utility
2026-06-04 01:21:50 -04:00
DottsGit
0fd921481b
feat: implement movement state machine, FPS camera rig, and test level builder scaffolding
2026-06-04 00:29:19 -04:00
DottsGit
da277e9d35
feat: implement player movement controller and state machine with dash, slide, and wall-run mechanics
2026-06-03 21:55:10 -04:00
DottsGit
a46e35431d
feat: initialize movement system UID files, update import settings, and set main scene in project configuration
2026-06-03 19:57:51 -04:00
Hermes
415082d866
fix: floor-aligned spawn, remove double jump, enable crouch speed
2026-06-03 17:39:09 -04:00
Hermes
d21d5a8b89
fix: restore KEY_SHIFT dash binding
2026-06-03 17:36:37 -04:00
Hermes
dc2cb8ca26
fix: correct axis direction, air accel, and jump/dash input handling
2026-06-03 17:35:28 -04:00
Hermes
365264e819
fix: spawn capsule floor-aligned in test level
2026-06-03 17:28:46 -04:00
Hermes
d86eb53065
fix: place floor under player and clean debug spam
2026-06-03 17:24:18 -04:00
Hermes
e5e7a7284e
fix: bootstrap process ticks after runtime script attach
2026-06-03 17:14:09 -04:00
Hermes
6c57f70fb4
fix: clean state_ground and ensure duck-type state machine bootstrap
2026-06-03 16:58:48 -04:00
Hermes
9c39d79696
fix: ensure player._ready() runs before MovementStateMachine._ready()
2026-06-03 16:56:28 -04:00
Hermes
6d2f31d962
fix: rewrite TestLevelBuilder with parse-safe InputMap bootstrapping
2026-06-03 16:54:21 -04:00
Hermes
f47fc4827a
test: self-bootstrap InputMap actions in TestLevelBuilder
2026-06-03 16:53:04 -04:00
Hermes
ea7169048f
fix: manually bootstrap state machine after runtime script attachment
2026-06-03 16:49:06 -04:00
Hermes
693145fd69
refactor: remove print_debug and switch to preload for movement scripts
2026-06-03 16:42:51 -04:00
Hermes
c0a90df690
fix: wire movement controller before state machine; harden machine lookup
2026-06-03 15:14:10 -04:00
Hermes
ceeff6a1ab
fix: add smoke verifier, camera to TestLevel, fix player collision shape
2026-06-03 15:06:26 -04:00
Hermes
1feefbf811
test: load MovementStateMachine + state scripts via set_script() at runtime
...
Root cause: builder created plain Node instances for the state machine
and states, so _machine.player = self in PlayerMovementController
crashed with 'Invalid assignment ... on base object of type Node'.
Now each node gets its real script attached before _ready() runs.
2026-06-03 00:36:05 -04:00
Hermes
bb6cac9d7a
test: full builder rewrite with player state machine, camera, and manual _ready()
...
- _build_player: creates Player (CharacterBody3D) with capsule,
MovementStateMachine + 6 state children, attaches movement script
- Calls player._ready() manually after set_script (GDScript
set_script does not auto-trigger _ready)
- Camera parented under Player so it follows movement
- Restores _build_camera() which was accidentally dropped
2026-06-03 00:28:56 -04:00
Hermes
559c4bde8f
fix(debug): multi-line string literal in test_level_builder.gd
2026-06-03 00:16:41 -04:00
Hermes
5a45f3e9bb
fix: make TestLevel load on 4.6.3; build geometry from GDScript
...
- test_level.tscn: minimal Node3D root (zero SubResource references)
- debug/test_level_builder.gd: runtime floor/walls/lighting/camera/UI
shapes/meshes created from BoxShape3D/BoxMesh — no .tscn subresources
- project.godot: revert features to 4.6 (installed build is 4.6.3)
2026-06-02 23:49:33 -04:00
Hermes
ebb6d1a750
feat(debug): add TestLevel debug scene for playable testing
...
- scenes/test_level/test_level.tscn — playable test environment (30x30 floor + 4 walls + ramp)
Floor at y=-1, Player spawn at (0, 1.5, 8), FpsCamera at head height (y=1.7)
DirectionalLight + WorldEnvironment + UI label overlay (speed/state/chain)
- debug/debug_test_env.sh — launch wrapper for manual playtesting
No code changes: raw physics testbed. Intended to be opened as first scene in Godot window.
Closes #2 (test-level scene task)
2026-06-02 23:15:52 -04:00